Showing posts with label Dice Games. Show all posts
Showing posts with label Dice Games. Show all posts

July 1, 2012

Pirate vs. Ninja

Players: 2
Dice Needed: 2d20 and 2d8
Rules:

  • Each player rolls 1d20
  • The player with the higher number gets to choose whether they want to be the pirate or the ninja. This player will also get to go first.
  • Choose a game length. This will determine your starting health value for each player:
    Table 1:
    Game LengthHP
    Short20
    Medium50
    Long100
  • On your turn, roll a d20 to determine the type of attack you perform. See Table 2
  • Deal damage to your opponent's HP based on the dice listed for your attack in Table 2:
    Table 2:
    d20
    Result
    Attack NameDamage
    Dice
    PirateNinja
    1SlashDagger1d8
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11StabAssassinate1d8+2
    12
    13
    14
    15
    16Long ShotThrowing Knives1d8+5
    17
    18
    19Point Blank
    Shot
    Shuriken2d8
    20
  • The game is over when one player's HP is reduced to 0.
  • The winner is the surviving player. 

June 28, 2012

Sharpshooter

Players: 1+
Dice Needed: 1 full set of RPG dice
Rules:
  • The game is divided into 10 rounds
  • Each round corresponds to a different percent chance to make a successful hit (100%, 90%, 80%, ..., 10%)
  • For each round:
    • Roll a d%, if it is less than or equal to the round's percent chance, the hit is successful
    • If the hit is successful, roll a die and add it to your score, based on the following table:
      Number of
      Consecutive Hits:
      Die
      1 1d4
      2 1d6
      3 1d8
      4 1d10
      5 1d12
      6 1d20
      7+ 1d%
    • If the hit is unsuccessful, record an X and the number of consecutive hits starts back at 0.
    • Repeat for all other players, if any.
  • The game ends when all 10 rounds have been conducted
  • For multiplayer games, the winner is the player with the highest score
  • For single player games, try to beat your personal record